I share the same disappointment as most others that they're removing the option of owning physical games. The main complaints I've seen are: licensing (not actually owning the product) and not being able to resale, trade, or let someone borrow a game.
But doesn't blockchain allow for that to happen? People associate NFTs with jpegs. But this is what it's for. Proof of digital ownership and the ability to sell, trade, or lend the digital product as vou wish.
For example, when you buy GTA6, you would own "GTA6#001". Of the millions of copies sold, no one could ever own "GTA6#001" but you until you sold it. It's pro-consumer. So I doubt companies would want that. But I think it makes sense in a world where we seem to be inevitably moving away from physical media.
We could sell and trade on any marketplace without relying on Sony or MF$T and their inflated prices. Or we could trade/sell things directly with each other.
If viable, which blockchains do you think would be most fitting?
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